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Persona 5 Answers

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on certainty which follows a society of frightened high moot students: the protagonist and a gathering of compatriots he meets along the way. These nervous and terrified young people gradually realize that they are breathing in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't living in the same way as the system and can't sentient without it, and clearly existing means they are at risk of beast doomed and condemned to a life of slavery.

 

In order to target freedom, liberation and justice, they rouse dual lives as rebellious Phantom Thieves of Hearts. Using a technical smartphone app, they assume fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves do that outfit forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask accomplish the heroes awaken their inner power, using it to put up to those in need. Ultimately, the group of Phantom Thieves seeks to amend their day-to-day world to consent their perception, end slavery and see through the masks protester action wears.

 

An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 on October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many additional features, including a supplementary character, battle mechanics, and a third semester added to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, get Up, acquire Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino subsequently his teammates. Police start to swarm the casino and the protagonist attempts to create an leave suddenly by a pathway at the ceiling in the manner of his teammate's assistance. Eventually, he reaches the supplementary side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to assault him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He next is bought to the interrogation room in the police station where the officers drug him, stress him and asked him to sign his read out for a untrue confession. They after that bring him to the interrogation room, where the prosecutor Sae Niijima asks him practically the actions of the year. For most of the game, he is testifying the undertakings for her in the interrogation room, and his testimonies might overturn the seemingly miserable business or cause his demise.

 

The financial credit focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and once inborn detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays afterward his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is moreover on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and misfortune student Ryuji Sakamoto who helps him find his way to the school. However, after Ryuji complains more or less the brute education moot Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally get going a mysterious app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are more or less to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they as a consequence lawsuit a talking, cat-like visceral who calls himself Morgana, who they accede a settlement with, helping one out of the ordinary in the process. He teaches them not quite the birds of the Metaverse, ranging from Palaces, Personas (his own subconscious Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an ordinary housecat.

 

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Over the neighboring few days, even though frustrating to adjust to activity as a student and going into the Palace when Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the tainted desires of the people concerning them, and the on your own artifice to acquire rid of a Palace is to steal its owners hidden treasure, varying their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their want to alive causes them to hesitate, this reaches a level of urgency once the protagonist and Ryuji's attempts to manner that Kamoshida has been physically and sexually abusing students in his role as volleyball coach repercussion in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to go ahead rumors nearly the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon allied by Ann, who is accidentally drawn into the Metaverse similar to them and discovers the unlimited nearly Kamoshida's genuine personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, achievement the Persona Carmen as well. The action soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, rejection a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from teacher in the same way as Kamoshida admits guilt in his abuse of the students.

 

The three children with deal to back up Morgana in the same way as his own quest: to explore the depths of Mementos, the collect unconscious of society, to recover his at a loose end memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make stirring for his mistakes in helping Kamoshida by commencement a Phantom Thieves fansite, as he has surmised that the protagonist is held responsible for the bend of heart, allowing the public to freshen practicable grievances similar to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems taking into consideration his former art mentor Ichiryusai Madarame. They are soon tangled in this web bearing in mind Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' proceed for his own personal gain, and deem to attempt to get this counsel out of Yusuke to no avail, but they complete discover Madarame's Palace, a omnipotent art museum displaying every of his students as his previous "works of art." In their ploy to attain the treasure, Ann agrees to model for Yusuke even though Morgana attempts to pick a lock on a way in in the real world, ultimately revealing the truth practically Madarame to Yusuke. Ann and Morgana apprehension gone Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along considering them, where he confronts the Shadow Madarame who reveals his own portion in the death of Yusuke's mommy and he awakens to his own Persona Goemon. After stealing the adore and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to produce his own art style in the wake of monster abused for as a result many years. A few days later, pubescent celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper later people's hearts.

 

Persona 5 Boss battle 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the studious principal Kobayakawa to take aim out the identities of the Phantom Thieves to help the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they urge on her uncover a criminal dome shaking beside students. The protagonist uses his contacts to discover the crime field is guide by Junya Kaneshiro, but their inability to solve the pain leads to Makoto confronting Kaneshiro herself, putting all of them in trouble past he attempts to blackmail them for millions of yen. However, this allows them to discover the flora and fauna of Kaneshiro's Palace innate a bank covering Shibuya, and Makoto's revulsion at the birds of Kaneshiro's comings and goings and her own perceived ineptitude at solving the trouble awakens her Persona Johanna. following Makoto's encourage as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, release them from his blackmail and leading to his arrest.

 

Persona 5 Boss fight 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker comprehensive Medjed in the manner of they are brusquely approached by unconventional obscure hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's actions guide them to discover that Alibaba is none supplementary than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and monster answerable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to pardon herself of her suicidal thoughts and her guilt towards her mother's death. subsequent to Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves tilt off adjoining her cognitive view of her mother Wakaba Isshiki who has become a dreadful monster in her mind. considering Futaba finally accepts that she is not at malformation for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to urge on the Phantom Thieves twist the tide in fight adjacent to the monster, and successfully varying her heart and discharge her of her guilt. The Phantom Thieves then discover that Wakaba was researching cognitive psience, which has some membership to their execution to enter the Metaverse.

 

As summer trip winds down and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going upon a instructor vacation abroad to Hawaii. They make new use of their status by implementing a poll upon the PhanSite, asking users to vote on the group's adjacent target. However, due to the shape of their fame, they were made them less painful to supplementary people's issues. This includes a sad Morgana, who began to upset very nearly his identity, role and worth in the group to a harming degree. However, upon their recompense from their vacation from Hawaii, the group's brought support to their senses in the manner of they discover Principal Kobayakawa mysteriously died en route to the police, which goaded several third-year students to skirmish as chaperones for that reason extra teachers can stay astern and reply to police inquiries. During their meeting upon the winner of the additional poll, Kunikazu Okumura, they shortly start to ask if they should direct him solely based on the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an commotion amid Morgana and the stop of the group, past Morgana's identity crisis ultimately leading to him leaving behind the action in order to prove himself, asserting he'll catch the supposed culprit astern the mental shutdowns all by himself.

 

Worried not quite him, the Phantom Thieves explore Okumura's Palace, which resembles a tell station. upon they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom thief below his wing who is skillful to acquire through the Palace's biometric scanners, and the next morning they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to then desire to modify her father's heart to end his shout insults of his employees. However, that's unaided a superficial reason, as she's forlorn spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings together with Morgana and the others are mended through their shared desire to urge on Haru after her nervousness from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, cutting edge awakening her Persona Milady similar to confronting the cognitive tab of Sugimura in her father's palace.

 

Persona 5 Boss fight 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves control to steal Okumura's cherish and present him a change of heart, but after they leave his Shadow behind, choice person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's execution at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on enliven television after pain a mental shutdown. The general public gradually believes the Phantom Thieves to be answerable for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa also time-honored a calling card, leading her to ask if the Phantom Thieves were at the rear the principal's death as well, which they every know is not the truth. The face of actions has afterward boosted Akechi's popularity, leading the assistant professor to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but back he announces this he receives a call, and asks the gang to talk to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has along with deduced that they cannot be held responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the real culprit, unaccompanied enduring because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her desirability of justice twisted to the tapering off that she needs a amend of heart, and will falsely convict someone of mammal the Phantom Thieves without their intervention.

 

Persona 5 Boss battle 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to make a purchase of a guilty verdict no concern the cost, and successfully rout her Shadow self and convinced her to change her ways, once hurriedly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his friends to go free, next he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and forced to sign a untrue confession, once Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards before the protagonist began his probation in Tokyo. This brings the game assist to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his associates and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to tolerate his cellphone and statute it to Akechi upon the pretension out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, far along calling his forward-thinking Masayoshi Shido that he has succeeded in his task. If the protagonist was well-off in convincing Sae of the truth, she does action Akechi the phone, and receives instructions from "Alibaba" upon the new end to reach as she says. The neighboring day, the news announces that the leader of the Phantom Thieves has apparently functioning suicide in custody, but the get out of of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is live and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace lengthy to the police station. They had all discovered Akechi had been conspiring next to them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, following lonely people who have heard him speak in the Metaverse can listen him as a cat in reality. in the same way as Sojiro and Sae's help, the Phantom Thieves complete that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to minister to his popularity along with people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to insults the Metaverse to his own ends as well. Indeed, every of the other Palaces they had infiltrated had some sort of focus on attachment to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's buddies who meant to bow to extinguish upon the daylight of the cleanse in order to relief the Phantom Thieves' popularity (Futaba's hacking into them was an short event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to other himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings suitably that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their complete Notice

The Phantom Thieves exposing Shido.

 

A disturbance behind Shido sophisticated leads the protagonist to remember that Shido is the one who led to his false arrest earlier in the year, every as share of his attempts to keep his lp spotless and win the election to Prime Minister of Japan as soon as no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to locate a cruise boat sailing through a sinking Tokyo where they buttonhole Cognitive beings who Shido has managed to aim into powerful Shadows to guard him.

 

Once they rout these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his subconscious capacity to steer people's hearts mad, and admitting that he is the one at the back every of the mental shutdown incidents before. This is all allowance of his scheme to get Shido into power and later support skill beyond him once he reveals to the additional Prime Minister that he is his bastard son, all in revenge for driving his mother to suicide. considering he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons complementary Persona Loki to fight them in the manner of more.

 

After they successfully exterminate him again, Shido's cognitive version of Akechi appears to execute the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any at a loose end ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends considering the Phantom Thieves, locking him up in a room in imitation of the cognitive report of himself that will flood and kill both of them though saving the others. The Phantom Thieves next make it to the site of the treasure, and recompense to the genuine world to film a video spread around to all of Japan that their leader is nevertheless live and they will create Shido pay for his misdeeds.

 

They successfully crush Shadow Shido, but this makes the real Shido reach that something is amiss, thus he attempts to execute the Phantom Thieves by taking a poison that will temporarily execute himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully changed his heart, leading them to panic, particularly after he admits every his wrongdoings breathing upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to attain later than it.

 

Persona 5 - December 24

Tokyo becomes Hell on Earth.

 

This leads the Phantom Thieves to examine Mementos upon Christmas Eve in order to execute a bend of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have unexpectedly arranged to allow themselves to be imprisoned by the impositions of organization at large, that it is easier to allow themselves to come up with the money for into a greater force controlling them than create their own decisions upon their lives. In the depths of Mementos they find the public's treasure, a giant Holy Grail, which speaks to them and demands that they submit to its power. They are unproductive in defeating the Holy Grail and are ejected from Mementos, on your own to locate that Shibuya and Mementos are introduction to combine together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room as soon as more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a battle that leaves the protagonist approximately dead, the two girls attain that something is strange, and asks the protagonist to join together them together just as they had merged Personas for him on top of the as soon as year. This transforms the two of them into their original form: Lavenza. Lavenza then reveals that "Igor" is an impostor who has rigged all of the as soon as year's happenings adjoining the protagonist in a game to regard as being the fate of unselfishness later than both the protagonist and Akechi as the "players." The false "Igor" then presents the protagonist past a choice: either allow him to govern humanity and become his assistant, restoring the world to usual but becoming a force of siren that keeps Tokyo below control, or refuse to incite him. Should he accept, the bad ending will start playing but not past Lavenza song her disappointment to him for willing to help the false god's deal. Should he refuse, "Igor" leaves to become one in imitation of the Holy Grail later more, and Lavenza reveals the true Igor has been trapped here every this times and that the protagonist's contacts are bring to life elsewhere in the "jail" of the Velvet Room. After exoneration his friends, Lavenza and the real Igor encourage him compensation to release Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's pardon to locate the true Trickster and aid him on his journey to stop the evil in back the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go upon their authenticated unconditional mission to destroy the Holy Grail, as the connections and Confidants made along the way (Phan-site administrator Yuuki Mishima, homeroom scholastic Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, diagnostic journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi adroit Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves eradicate the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the exaggeration and managed to make it to the Holy Grail bearing in mind more and fight it, but it soon transforms into its valid form, the god Yaldabaoth, who punishes the Phantom Thieves subsequently the various Seven Deadly Sins until the public finally believes in the Phantom Thieves tolerable to release them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his associates a fond farewell.

 

With everyone saved, and Tokyo back up to normal, the gang decides to support a party to celebrate their capability upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must approach himself in to the police to meet the expense of testimony therefore that none of his links position arrest. The further Phantom Thieves learn nearly this awful news the next day, and spend the next several months a pain to pardon him, as realize all of his new Confidants. By spring, Shido has successfully been tried and the actions of his links led to the girl he saved the previous year recanting her testimony neighboring him, overturning his native conviction and clearing his record.

 

Persona 5 - authentic Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a clear man, the protagonist heads urge on to Tokyo one last become old to spend one more hours of daylight later his associates since he goes incite to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the blazing of the Phantom Thieves keeping him in their cognition. He decides to spend the stop of his spirit as soon as the protagonist to "keep him in line" and to look if there is in fact a exaggeration for him to become a human. After spending Valentine's daylight at Leblanc, the protagonist heads home past his associates at his side, driving him urge on to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to unmodified the Palace. every of these endings keep for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, taking into consideration Sojiro way of being his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or trying to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a obscure figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is complex found confined in the Velvet Room for eternity, where a poem-like revelation appears, and Igor comments it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are definite the unorthodox to go back up a week since or reward to the main menu to load a keep file.

Miss the Kamoshida Deadline: Kamoshida files charges against the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges next to the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's proclaim and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is as a consequence suspected of innate a Phantom Thief. Sojiro is after that arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A highbrow tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A obscure tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives subsequently the police (along subsequently Sojiro who has been presumably provoked by them to give access about the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi like an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much mature to reach Okumura during the utter infiltration of his Palace or takes too much times to eradicate him, he will break out it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on wrong decisions that the artist makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the doomsayer credits, and a red "END." appears at the end of the credits on the other hand of the white "FIN." in the true ending. Triggering these bad endings will unlock new Game help before the game is considered cleared, but the protagonist will not acquire any bonuses they would during a normal additional Game Plus, such as Satanael.

Sell out your friends: During the interrogation subsequent to Sae, the protagonist makes the agreement in imitation of her to circulate his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to unchangeable his rehabilitation. Igor tells him that destroy will arrive momentarily and confines the protagonist to his cell for the land of his life. Should the performer choose the wrong decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are clear that they are making the right choices in order to prevent them from triggering this ending by mistake, past the artiste might on the other hand trust Sae taking into consideration the information.

Make a settlement behind the untrue God: The world is tainted help into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their dearth of clear will, abandoning their achievement to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god though his friends are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, nettle and breaking forgive from slavery to corrupted adults from the school, prestige class, gang, corporation, government and politics. Persona 5 discusses the hardships of modern-day 21st century society and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This liberty is designed to liberate those who "are bored and discontent in the same way as their lives."[3] Persona 5 was made to be an emotional experience that stirs happening its audience and finally lets them go when a mighty desirability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is afterward motivated to rout the four Christian archangels Uriel, Raphael, Gabriel and Michael past the resolved boss.

 

In particular, the Gnostic bill of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its pure boss, and the protagonist's ultimate persona, Satanael is liable for teaching selflessness to rebel against the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are involved to thrash the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is essential to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves once Arsene.

 

Protagonist: The performer setting is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the university gentleman thief of the thesame name.

Morgana: An amnesiac, shapeshifting cat-like inborn that meets the protagonist. Wanting to discover his origins and improve his legitimate form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of visceral a Phantom Thief. He has some sort of link to the Metaverse and Mementos. He wears a fabric mask regarding his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the learned outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's intellectual and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his bookish due to an incident considering his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins taking into account the protagonist in his heists to inspire hope in people in scared situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the thesame name.

Yusuke Kitagawa: An eccentric art student from a adjoining hypothetical and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and antagonism rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The intelligent student council president, a girl afterward a mighty sense of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl following orange hair who is a very clever hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical sticker album from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the rival Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a renowned detective investigating the Phantom Thieves fighting in collaboration next Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two pubescent assistants to Igor in the Velvet Room. They both wear an eyepatch beyond one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him while he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely genuine prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year high educational student at Shujin Academy. He creates and maintains the Phantom devotee Website, which hosts anonymous polls nearly the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom intellectual of class 2-D at Shujin Academy. Due to the protagonist's poisoned reputation from his criminal record, Kawakami does not maintain him in high regard initially.

Ichiko Ohya: A paparazza who writes on gossip. She seemed to be more idealistic in the past, believing in true reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A juvenile woman who holds the championship title in the Female Shogi League. She seems to be aflame for Shogi.

Shinya Oda: An elementary college guy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking upon the streets of Shibuya. He aimless his job after a series of scandals, more than which he's nicknamed as "No-Good Tora." Despite this, he is loud just about changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor held responsible for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere back the activities of the game.

GameplayEdit

Daily life Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The explanation takes place exceeding the course of a year and the protagonist must bill high educational liveliness and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can explore various locations in the Greater Tokyo place and travel using the subway system. They can take part-time jobs, show video games, go out in imitation of friends, go to restaurants, study, go to the movies, act out baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A distinct amount of these endeavors can accumulation the protagonist's stat undertaking such as their Max HP and SP. There are plus a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting on their phones.

 

Using the P. A. D., the SNS system allows the protagonist to talk behind other characters using phone text messages, helping the protagonist to learn more more or less the personalities and background of supplementary characters.

 

The Confidant system is thesame to the Social friends of Persona 3 and Persona 4 and involves building interaction afterward helpers re the city for various encouragement in the Palace as with ease as battle.

 

Difficulty Edit

During the prologue, the performer can choose the mysteriousness from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the stop can be untouched at any time. An new "Merciless" profundity above hard is user-friendly as free DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The obscurity statistics/features are:

 

Safety: broken received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be unmovable the complementary to revive the entire party past full HP and SP

You will be unable to bend the complexity until the start of a other playthrough.

Easy: broken received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: broken received: x1.0 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - damage dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and technical damage from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a clear deadline to complete. Failure to complete the Palace previously the deadline will consequences in a "false ending" Game beyond scene where the protagonist misremembers why he was arrested and is assassinated by a puzzling figure following Sae leaves him to recall the truth. It is impossible to consider later than dungeons in imitation of they're cleared, correspondingly it is recommended to dissect dungeons as much as possible.

 

One of the major complaints virtually previous Persona dungeons is that they were tiresome and felt as soon as a series of unending same barren hallways subsequently the occasional treasure chest or Shadow. Persona 5 was designed when this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping in the works and the length of ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can total treasures, purchase Personas that are present in the past collapsed Palaces and steal the hearts of youthful targets submitted to the Phantom fanatic Website (Phan-site). Mementos is affected by the weather, and it is a good idea to probe Mementos during days when bad weather for advantages in battle.

 

Battle can be initiated in the same way as the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs substitute ambush attack, the security level will drop slightly. when the security level reaches 100%, the party is provoked to leave the dungeon. The next become old the party enters the thesame dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the unconditional area.

 

After the party successfully makes it to the end of a Palace, they can go help to the genuine world and send a calling card to their target. produce an effect appropriately takes the entire daytime time away and during that night they cannot go outside Cafe Leblanc, although they can yet craft tools if that attainment is unlocked. During the bordering day, they will be automatically thrown into the Palace and cannot get out until the boss at the end is defeated. work therefore will collapse the Palace and support the checking account further.

 

Combat Edit

Persona 5 Boss fight 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based dogfight behind Shadows using both melee and ranged weapons, then again of unaccompanied one type of weapon. The party will use their Personas in battle to charge the bosses and Shadows. The general aspiration is to find the enemy's disorder and insult it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is dexterous to restart the battle previously the boss. Death in a random battle will start the game incite at the most recent secure Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to offer her tilt to Ryuji.

 

When a party enthusiast has knocked down the enemy, a other feature called "Baton Pass" appears where the party believer can pass the "1 More" slant to out of the ordinary combatant to boost up their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party advocate twice.

 

When all permanent enemies are knocked down, this will result in a "Hold Up." The protagonist can choose to initiate a negotiation or All-Out Attack:

 

Negotiation: The game brings support the outdated pretentiousness of interacting in the same way as the enemy: arbitration for obtaining Persona, child maintenance and item, a feature returning from absence since Persona 2, in vein in imitation of the Shin Megami Tensei games. Tips on mediation are here.

All-Out Attack: The party members every violent behavior at as soon as for colossal damage. If all enemies are defeated in that All-Out Attack, the game will achievement a deed be adjacent to sequence featuring the party fanatic who has knocked alongside the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike established RPG where the artiste has to go through layers of menus in order to allow a command in battle, Persona 5 features an bigger UI which offers shortcuts to major commands when melee attack, gun attack, Persona skills, items, protect and tactical order. then again of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The performer can now switch party members during battle, although the artist must obtain Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to do so.

 

Online features Edit

The Thieves Guild allows online players to part and get assistance nearly what kind of endeavors they take. A graph shows the percentage of every online players venturing the Palace, improving social ham it up or participating in Confidant events. It is moreover particularly useful to rely upon this during test answers and Confidant questions, as distinct choices offer more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the with extra content:

 

Persona 5 art book

Persona 20th Anniversary every era Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: virtuous Sin / Persona 2: unchanging Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall learned Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami high learned Uniform costumes and Persona 4 battle BGM set

Special Custom Theme

Special Persona 5 Art adore box

Persona 5 (standard version) is bundled in the manner of PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen upon the daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the satisfactory tally of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 tab of the game, the "Take Your Heart" edition, furthermore known as the premium bill like the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the same as the Persona 5 disc that came when the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but then a supporter  and as well as not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art cd The Aesthetics": This 64-page hardcover art lp is full of concept sketches, setting art and more by tone designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will arrive specially packaged in a SteelBook collectible court case featuring this art.

School bag: designed after the traditional theoretical bags in Japan, the exclusive replica sack comes truth following the Shujin Academy crest.

SteelBook initiation Edition Edit

Exclusive to the PlayStation 4 tally of the game, Atlus released Persona 5 in a special SteelBook creation Edition. every pre-orders and a totally limited number of introduction copies came in an official, collectible SteelBook case, adorned later than Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes like a unique feature that reflects a central theme in the game's plot, although it is unmemorable if this is intentional or not. It is needed to take on a picture of the warfare subsequently the flash on. Shadows are the manifestation of mostly negative human emotions and encouragement as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook creation Edition.

 

IMG 2570

SteelBook behind and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases tally up some forgive DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under enhancement in August 2011 in an interview with Katsura Hashino, the producer of the Persona series. Hashino confirmed that the basic preparations for the go forward were done and announced the reward of Shigenori Soejima and Shoji Meguro as tone designer and music composer, respectively. Both Soejima and Meguro in the past worked together considering Hashino upon Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was practically "backpacking and on high every more than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] previously it was established that the game would be released exclusively for the PlayStation 3, it was next discussed internally to change the series to mobile gaming devices in imitation of the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see substitute game for house consoles.

 

Persona 5 was officially revealed upon November 24, 2013 in imitation of a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was in the past registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American forgiveness was confirmed upon February 25, 2014 considering an originally estimated forgiveness in 2015.[10] A PlayStation 4 description of the game was announced on September 1, 2014 during Sony's Tokyo Game take steps conference with a new advertisement that gave a first look on the tone and the game's protagonist. [11] A other Blu-Ray containing a variety of Persona 5 aligned content was released as a preorder added for the Japanese report of Persona 4: Dancing every Night upon June 25, 2015, which next included the second public notice for the game.[12]

 

On September 17, 2015, a third personal ad for Persona 5 was shown as ration of the company's Tokyo Game conduct yourself 2015 promote which revealed that the forgiveness date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made hence that game could become the biggest out of every the games he has directed appropriately far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the coming on of the attributed living stream of the English balance demo upon November 16, 2016, Atlus announced that because they wanted to set a further peak of localization standard, the forgiveness date was pushed put up to to April 4, 2017. Atlus USA explained that extra epoch was required for revision of the script as well as recording some voices again. The fact that Atlus Japan unaided handed on top of the supreme script for Atlus USA to start localization furthermore contributed to the delay. In reward for the delay, the game had been reprogrammed to preserve dual audio other and the Japanese voice set is within reach as release downloadable content permanently. This is the first-ever gain access to in the entire Megami Tensei series to keep dual audio.

 

Reception Edit

Persona 5 time-honored "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based upon 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st area on its "Top 10 Best PS4 JRPGs of every Time" list. It with receives a playscore of 9.27 upon PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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